Minor progress

Monday, 19th September 2005

I've spent the last few days up North for a cousin's wedding, so not much has gone on regarding Fire Track.
A few things have been added, though!
The sound is now "mixed" (for want of a better word) much better. It's still not perfect, and I'd like to see how it sounds when favouring amplitude over priority. That'll be my next tweak!

cheat_screen.png

I have added the cheat screen (also useful for testing sound!) which will appear if you hold down certain keys as the game starts. There are a new set of enemies...

blockers_1.png blockers_2.png blockers_3.png blockers_4.png blockers_5.png

They just drift towards you - and you can't shoot them (they block bullets, though).

Also, the "final platform" for a few levels has been implemented. This is for the levels where you don't finish up with a face to shoot the eyes on, just a platform:

final_platform.png

You need to drift past it to beat the level.
When you have finished the last level, the epilogue now plays too.

Through extensive testing (playing?) the original, I have worked out the purpose of the question mark blocks:

question_mark.png

Shoot out a certain number and you get a funny noise and are awarded an extra life!

motion_blur.png
Motion blur filters are so cool. smile.gif

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