Minor progress
Monday, 19th September 2005
I've spent the last few days up North for a cousin's wedding, so not much has gone on regarding Fire Track.
A few things have been added, though!
The sound is now "mixed" (for want of a better word) much better. It's still not perfect, and I'd like to see how it sounds when favouring amplitude over priority. That'll be my next tweak!
I have added the cheat screen (also useful for testing sound!) which will appear if you hold down certain keys as the game starts. There are a new set of enemies...
They just drift towards you - and you can't shoot them (they block bullets, though).
Also, the "final platform" for a few levels has been implemented. This is for the levels where you don't finish up with a face to shoot the eyes on, just a platform:
You need to drift past it to beat the level.
When you have finished the last level, the epilogue now plays too.
Through extensive testing (playing?) the original, I have worked out the purpose of the question mark blocks:
Shoot out a certain number and you get a funny noise and are awarded an extra life!
Motion blur filters are so cool.