Finished the levels! Wahey!

Wednesday, 7th September 2005

...and here is level 6. This, however, worries me:

egads.gif

Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels...

I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, the letters P, A, U, S, E and D do not feature as enemy craft!

sprites.gif

I spent some time adding a new command systen to QuadPlayer, so you can now set a song to loop back X times (or infinitely) to a particular spot. It'll only loop from the end, sadly. Nested repeats will be too evil to try and implement. I'd like to experiment more with white noise - maybe a command to set up certain channels as being white noise rather than tones? Not sure how I'd generate the white noise, as the register R (which is the source of my random number generators) isn't going to be very random if accessed in a short loop!

Sample song, from a Kirby game (I added the fade at the end manually, that's not produced by the calculator!) Not bad, seeing as it has been generated by a calculator with no proper sound hardware. smile.gif

ASCII Madness II and Tutorials

Friday, 5th August 2005

Well, it's been a long time - here are two updates in one!

ascii_madness_2.gif
First up, ASCII Madness II. It's a text-mode scene demo that runs in the Windows console using characters from the extended ASCII set to produce the effects.
You can download it (and the source) from here.

blobs.gif
Next up are some simple tutorials. Oldschool graphics stuff, I'm afraid, but hopefully someone will find them of interest. smile.gif They are presented in the form that I would have liked to have read... and I know that I'm not very conventional in my learning style.
I'd be interested to see if the demo apps (blobs, tunnel) work fine - I've had one complaint that they can't find a particular DLL, which is a bit odd.

QuadPlayer - four channel sound from a TI-83 Plus

Monday, 18th April 2005

No longer are we limited to two channels of sound, but here we have access to four!

gui.gif

If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here.

(Topic on MaxCoderz).

Z80 ASM and PICAXE

Wednesday, 13th April 2005

I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far - nothing impressive, but the setup works.

I've also been playing with PICAXE microcontrollers again. Here is a pair of routines that can be used to get/send bytes using the TI hardware link protocol, for example. I am yet to do anything useful with them, however.

Windows programming has never been my favourite side of things, but I have also started work on a Z80 ASM "IDE" called Latenite:

Clicky

It's mostly there, but now needs features galore to be added. So far it can be used to compile and source code, which is the main thing.

Page 46 of 46 142 43 44 45 46

Newer postsLatest posts RSSSearchBrowse by dateIndexTags