I spent some time yesterday doing some 'fun' work on Fire Track - that's not to say that the other stuff is not fun, but I find the graphics work less head-hurting than the programming work. Hence the spiffy title screen above! It was fun trying to fit that into 16 colours and able to be broken down into 256 tiles, but with a bit of shuffling around it's a mere 254 tiles and the GIF exporter in Photoshop has done a great job dropping down the colours. The display on the Game Gear blends adjacent pixels together very nicely - on hardware, the title looks pretty flash. (It's difficult to get a good picture of Game Gear - you try taking a photo of a TV set and you'll see what I mean! As clear and sharp as your TV looks out the photo will usually look washed out or fuzzy). See, here is a screenshot of the game running in an emulator: Not quite so smooth, is it? (Not to mention it's a different aspect ratio!) Still, it's a little more colourful than the original: (Mine is a cleaned up version of the box cover with the text redrawn.) As you can imagine, a title screen such as the above takes up a lot of space. 254 8x8 tiles means 254*8=2032 rows of pixels, each row is made up of 4 bytes (four colour bitplanes) giving us 8128 bytes or 7.94KB. Seeing as the ROM I'm using is only 32KB, things are going to get tight - not to mention that even without the title picture I get the following: Building... (Sega Game Gear) Setting base location 'D:\My Documents\Game Gear\Dev\Fire Track\' Running batch job '"D:\My Documents\Visual Studio Projects\Latenite\bin\compile\Sega Game Gear.bat" ftrack.z80 ftrack "D:\My Documents\Visual Studio Projects\Latenite\bin\compile"' Build process complete! Bank 00 has 03729 bytes (11.38%) free. Free space at $0029-$0065. Free space at $7191-$7fdf. Free space at $7ff8-$7ff9. Free space at $7ffc-$7ffe. 3729 unused bytes of total 32768. Erk! That's not much room at all, and I still need more space for the music. I need to jump to using 2 ROM banks - that'd give me a healthier 64KB to work in, and 48KB of that is set up to be directly accessible without any paging as default. Or so it goes in theory, but WLA-DX's syntax for defining memory locations/ROM bank setup has me totally stumped. Looks like I'll need to pester the SMS Power! chaps again. [embarrass] Anyway, what is going on in Fire Track itself? I did do some coding last night as well as slacking off with some image editing, and these features are now implemented: Rather than just see a list of what's done, have a list of what is left to do as I am feeling generous. [wink] Until next time! Incidentally, my journal is now listed as the News section on my website.