Greetings All... I have written the first part of a game called "Single Dragon" which is, if you didn't already guess, a spin off of "Double Dragon". The only problem is that I didn't think that doing two degrees could be so much work, and lately it has ground to a halt (exam time ;[). I have included the ASCed directory of everything I have done so far, and am asking you to help me finish this great game off. HERE IS THE GAME STRATEGY Stages 1-4 :: Fight Scenes. Max of 3 enemys on screen @ once Enemys do not home in on your position in level #1 A big guy to kill @ the end of stage 4 after killing the big guy you jump into a helicopter and onto stage #5 Stage 5 :: Helicopter Scene - landscape scrolls in from the right you can bomb ground lauched missiles etc (u get the pic) Stage 6 :: Car Scene, screen scrolls in from the top Stage 7-10 :: Fight Scenes of major proportions to finish off. So, what have I already done? -> Stages 1-4 (no big guy @ end yet) -> 1/2 of stage 5 As you can see, I'm about half way through the game and will probably get more time to finish it in about a month, but would really like some moral support and perhaps a helping hand. HOW WAS IT ALL WRITTEN ? The bomber stage (a bit flickery at the moment) and all of the fight sequences were written in Super-Chip (Which of course you will need to have to run these stages). All stages are linked by User-Rpl (Flags determine movement between levels. The introduction is in User-Rpl. The Fading is courtesy of Mr.Meuller (I think...I hope - please correct me if I am wrong) which was written in System-Rpl. Eventually, all this stuff will be contained in a library, and will be self uncompressing as you reach each stage (for those without RAM cards), using of course RFU (System-RPL). Please take the time to have a brief look and tell me what yu think, what I can do with it .... and most importantly ... WHO CAN GIVE ME A BIT OF A HAND (I will finish it, but I will surely finish it much faster with your aide) Here is what is in the directory: [INTRO] - speaks for itself - Introduction (1st half - haven't done the second yet) [BOMB] - Schip Hex String for Bomber Section (what I have done so far) [ST1] - Schip Hex String for Stages 1-2 (that all I'm going to post for the moment ;]) [DIE] - The death sequence MANY THANKS go to my graphic designer Stuart Fisher, and to [Zoom] for his patience...don't worry Zoom, I will finish it ;]. Enjoy. David Nurser itb675nurser@redgum.qut.edu.au Perhaps the lack of response to Single Dragon is because you couldn't figure out the keys...So far, only one person has expressed interest ...and to tell the truth, it's rather depressing. I will gladly send anyone parts of it personally if they are still having problems downloading etc. Keys Are: [3] - Up [SPC] - Down [.] - Left [+] - Right [7] - Punch [8] - Kick Helicopter Scene: [8] - Up [2] = Down [4] = Left [6] = Right [5] = Bomb Caio Dave. [Fish]