ASCII Madness II and Tutorials
Friday, 5th August 2005
Well, it's been a long time - here are two updates in one!
First up, ASCII Madness II. It's a text-mode scene demo that runs in the Windows console using characters from the extended ASCII set to produce the effects.
You can download it (and the source) from here.
Next up are some simple tutorials. Oldschool graphics stuff, I'm afraid, but hopefully someone will find them of interest. They are presented in the form that I would have liked to have read... and I know that I'm not very conventional in my learning style.
I'd be interested to see if the demo apps (blobs, tunnel) work fine - I've had one complaint that they can't find a particular DLL, which is a bit odd.
QuadPlayer - four channel sound from a TI-83 Plus
Monday, 18th April 2005
No longer are we limited to two channels of sound, but here we have access to four!
If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here.
Z80 ASM and PICAXE
Wednesday, 13th April 2005
I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far - nothing impressive, but the setup works.
I've also been playing with PICAXE microcontrollers again. Here is a pair of routines that can be used to get/send bytes using the TI hardware link protocol, for example. I am yet to do anything useful with them, however.
Windows programming has never been my favourite side of things, but I have also started work on a Z80 ASM "IDE" called Latenite:
It's mostly there, but now needs features galore to be added. So far it can be used to compile and source code, which is the main thing.