Posts tagged Stereoscopy
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- A temporary solution for 3D games on the Master System without the 3D glasses adaptor – Monday, 29th July 2019
- Adding more stereoscopic modes to Quake II's OpenGL renderer – Thursday, 11th March 2010
- Building a VGA line blanker and 3D glasses driver – Monday, 15th February 2010
- Adding a stereoscopic renderer to Quake II – Sunday, 7th February 2010
- 3D glasses, a VGA line-blanker and fixing Quake – Wednesday, 3rd February 2010
- New 3D renderer in Cogwheel – Monday, 10th August 2009
- Taking advantage of interlacing for 3D – Friday, 7th August 2009
- 3D LCD Shutter Glasses Experimentation – Wednesday, 5th August 2009
- 3D glasses and CPU cycle counting – Monday, 7th April 2008
- Sega Tween – Thursday, 1st February 2007
- Real 3D on classic 2D hardware – Monday, 18th December 2006
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