Friday, 6th January 2006
Prompted by a PM from evolutional, I rebuilt a working-ish version of Fire Track.
Keys should be fairly self-explanatory; hold down button 1 and 2 as the ROM loads to get access to a cheat screen. Of course, you'll need an emulator; Emukon is a highly advanced, but suprisingly fast emulator (fast in that it lets me run GG ROMs at full speed on an old Pentium PC).
I will be uploading all the source and tools in a zip at some point so you can experiment with some of the other features if need be.
I started work on a 4-way smooth scrolling tilemapper last night for use with the Marble Madness project (for the main view) and have come up with a fairly simple, but sufficiently fast mapper.
The GIF is a little wasted as the level is only 128 pixels wide, and on a 96 pixel wide display this doesn't give much room for showing off the smooth x-scrolling. Having never written a mapper like this (only basic, slow horizontal scrolling and vertical scrolling, never together) it was quite an experience, but not as hard as I'd thought.
I have cobbled together a basic editor that allows me to edit the map, and that takes a folderfull of GIF files and exports a binary sprite resource file. Hooray RAD with C#!
It looks like I'm going to need a lot of sprites...
As for this crashing and burning - Fire Track failed because of my absolute lack of music skill; also, the game was too hard to be any fun.
Marble Madness is just a set of ideas; I'm not comitted to it (hence no "official" announcement to any TI people, kv83!)