TI Z80 Development Gets Cool

Tuesday, 10th January 2006

This excites me greatly - integrating a debugging emulator into Latenite is very, very awesome. CoBB's emulator is incredibly good as a standalone, being able to step through your code instruction-by-instruction with breakpoints and a watch window or two is just amazing! smile.gif

I spent most of the last few days working on Brass - adding for loops to assemble blocks of code multiple times and a few file operations for people not happy with the behaviour of .incbin. I also remembered to release an XML help file for Latenite.

The Marble Madness engine project has been plodding along in the background - I've written a fast masked, clipped, 16x16 sprite routine and have started tackling the big problem of mapping the ball's 3D coordinates to the screen (easy) and then to a heightmap (hard) for Physics.


Have a marble rolling off a ledge then bouncing off the right screen boundary. wink.gif

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