Posts tagged Nostromo
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- A larger level, moving sectors and failed optimisation attempts – Monday, 29th November 2010
- Collision detection makes the world feel solid – Sunday, 21st November 2010
- Enlarging the world – Sunday, 7th November 2010
- Adding sprite objects to the 3D world – Tuesday, 2nd November 2010
- Adapting a room from DOOM's E2M7 to the TI-83+ calculator – Thursday, 28th October 2010
- Varying wall heights in a 3D engine for the TI-83+ – Monday, 25th October 2010
- A primitive 3D engine for the TI-83+ – Sunday, 17th October 2010
- Map Editing – Wednesday, 26th July 2006
- Coloured walls and FPS counters – Monday, 17th July 2006
- Filling – Friday, 7th July 2006
- Clipping works! (Almost) – Monday, 3rd July 2006
- Clipping – Tuesday, 27th June 2006
- Latenite 1.0.6.0 – Tuesday, 20th June 2006
- Variable height sectors – Wednesday, 12th April 2006
- Oldschool 3D – Wednesday, 5th April 2006
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